A Gallery of My Work

Portfolio Overview

Projects Built for Meaningful Learning

Selected work created in support of JourneyLand — my character education program for K–8 learners. Open any project for the full story.

01 Instructional Design · Curriculum

JourneyLand Program Framework

The comprehensive framework that guides the whole program — built on the Four Gifts, the Nine Dimensions of Potential Self-Growth, and a character development continuum.

Instructional DesignCurriculumK–8
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FEATURED A rainbow-leafed tree growing in a sunny meadow with a winding path — the heart of the JourneyLand framework.
02 Curriculum Development

JourneyLand Curriculum

A K–8 curriculum built on six pillars, a seven-step lesson model, and five core values — integrating character, literacy, and daily growth.

Lesson DesignSELK–8
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Friendly cartoon animal characters — an owl, koala, ladybug, bluebird, and chameleon — reading books together in a meadow.
03 Story-Based Learning

Character Education Through Interactive Media

How story, interactive media, and Purpose Squared transform character education into whole-child engagement — plus the white paper.

Interactive MediaStoryWhite Paper
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A child reading a storybook under a tree while interacting with a colorful tablet showing a learning activity.
04 EdTech · Data & Motivation

Student Engagement System (VAMS)

The Visual Accountability & Monitoring System — a proprietary framework that tracks growth, awards badges, and empowers students through data-driven feedback.

Dashboard UXGamificationAnalytics
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A tablet showing a playful kid-friendly progress dashboard with a progress ring and star badges, with a cheerful fox mascot beside it.
05 Immersive Learning

AR / VR Learning Experience

An immersive experience that brings the JourneyLand world to life — letting learners explore character scenarios alongside Courage the eagle in a safe, engaging 3D space.

XR Design3D StorytellingEngagement
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An AR/VR scene: a friendly eagle and a little turtle adventuring in a magical fantasy landscape framed by a glowing interface.
06 Game-Based Learning

Educational Game Design

Gamified learning experiences — from a Frogger-style science quiz to character challenges where students earn rewards and demonstrate growth through meaningful play.

Game MechanicsLevel DesignRewards
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A colorful floating fantasy island game level with winding paths, glowing collectible stars and coins, and a flag at the summit.
07 Project Leadership

Program Management & Implementation

The NEA-funded pilot project charter — scope, SMART goals, budget, deliverables, and stakeholder alignment for the Knowledge Quest implementation.

PlanningRisk & EvalRollout
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A tidy flat-lay of program planning materials — a milestone roadmap board, clipboard checklist, calendar, sticky notes, and gears.

Looking for research & publications?

Frameworks, papers, and the JourneyLand pilot report live in the Research hub.

Explore Research